
Ascetics are melee specialists dedicated to the pursuit of physical perfection, shunning heavy armor and bladed weapons to hone their bodies into "pure weapons" and "deadly machines" through martial arts. Their aesthetic and lore revolve around tranquil discipline and asceticism.

Conjurers are master summoners who wield arcane arts to conjure elemental pets and useful items from thin air. While not as efficient at offensive damage as Sages, they remain potent casters capable of inflicting considerable harm with fire and magic-based direct damage spells.

Elders are masters of the outdoors and disciples of the wilds who follow the teachings of the ancient gods of nature. As a spellcasters, they focus on natural magic, allowing them to befriend flora and fauna and call upon nature for aid and defense.

Exarchs are holy servants of the gods who gain magical powers through faith and prayer. They are primarily a magic-using class capable of wearing plate armor and wielding blunt weapons, serving as the game's premier healers with the most powerful and efficient healing spells available.
Beyond healing, they are potent enemies of the undead, using holy fervor to cast destructive banishment spells.

Fangwardens are a unique hybrid class, combining combat prowess with mystical abilities. They are masters of raw nature who focus these energies into themselves and their animal companions, forming a formidable bond where the strength of their companions scale with the Fangwarden's experience.

Paladins are holy knights, serving as a virtuous defender of good who fights evil and the undead. They are plate-wearing melee tanks who supplement their combat fortitude with divine magic, including healing, protective buffs, and stun spells.

The Rager is a fighter who forsakes defensive training to live entirely for the obliteration of their opponents. Ragers harbor an all-consuming rage and anger that they channel into combat.
In close combat, they utilize two-handed weapons and chain armor, prioritizing massive damage output over survivability. Using thrown weapons; they can damage, stun, and incapacitate enemies from a distance.

Reavers are defined by their mastery over death, life force manipulation, and the control of undead minions. They are dark, independent casters who specialize in prolonging death; spells using poison, disease, and magic, while also possessing the unique ability to summon and command powerful undead pets.

Sages possess a mastery of destructive forces, dedicating their lives to channeling fire, ice, and magic to channel catastrophic damage. They are the most single-minded spellcasters, trading spell variety for the ability to deliver massive damage rapidly from a distance. Driven by a thirst for arcane knowledge, they have can transport themselves and allies to remote locations or safe spots.

Shadow knights are unholy warriors who use fear, pain, and disease to attack, deriving power from evil gods.
They employ deadly vampiric curses, dark magic, and necromantic abilities to raise thralls to assist them in combat.
They wear plate armor and are durable against hordes of enemies.

Songweavers are jack-of-all-trades adventurers who use music to create a wide variety of magical effects. They are uniquely versatile, using enchanted songs to deal damage, control crowds of enemies, and support their allies with buffs simultaneously.

The Spiritcaller is a channeler of ancestral knowledge and restless spirits; bolstering allies with spiritual bulwarks and primal enhancements while weakening enemies with diseases, poisons, cold magic, and torpor effects through instinctive spirit bonding.
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